Mark

Mark-Guyver

Description:

Levels:
Smart = 3
Techie = 2
Character = 5

Starting Occupation: Carpenter

Stat # Mod Stat # Mod Stat # Mod Stat # Mod Stat # Mod Stat # Mod
Str 12 +1 Dex 13 +1 Con 10 +0 Int 14 +2 Wis 14 =2 Cha 13 +1

Initiative: +1 = +1 (Dex)

Weapon Total Damage Crit Bonus Special
Tanto +4 1d4+2 19-20 +1 Mastercraft Weapon
Crossbow 4/5 1d10/1d10+1 19-20 +1 1 magic crossbow/1 attack & damage within 6 squares
Dagger +3 1d4+1 19-20 - -
Mace +3 1d8+1 20 - -
X-box +4 1d10 19-20 +1 Mastercraft Weapon – Semiauto Crossbow

Defense: 18 = 10 1 (Dex) +5 (1 Chainmail) +1 (Leather Jacket) +1 (Class Bonus)

Armor Def NonProf MaxDex Penalty Speed Special
+1 Chainmail +5 +2 +5 -2 -1 -
Saves Total Base Stat Misc Special
Fort +1 +1 +0 0 -
Ref +1 +1 +0 0 -
Will +7 +3 +2 +2 Iron Will

Combat:
Base Attack: +2
Melee: +3 = +2 (Base Attack) +1 (Str)
Missile: +3 = +2 (Base Attack) +1 (Dex)
Armor Penalty: 0

Skill Points Available: 9

Skill Total Stat Ranks Misc Notes Skill Total Stat Ranks Misc Notes
Computer Use +8 +2 +6 - - Craft (Mechanical) +12 +2 +8 +2 Builder
Craft (Structural) +9 +2 +5 +2 Builder Disable Device +8 +2 +6 - -
Drive +2 +1 +1 - - Handle Animal +2 +1 +1 - -
Hide +2 +1 +1 - - Know (Phys Sci) +10 +2 +5 +3 Savant
Know (Tech) +9 +2 +7 - - Know (History) +6 +2 +4 - -
Profession +4 +2 +2 - - Repair +11 +2 +8 +1 -
Survival +4 +2 +2 - - Swim +2 +0 +2 - -
Treat Injury +5 +2 +3 - - Research +4 +2 +2 - -
Feat Description Feat Description
Armor Proficiency (Light) Able to wear light armor. Builder +2 to any two Craft checks.
Iron Will +2 on Will saves. Personal Firearms Proficiency Able to use personal firearms.
Simple Weapons Proficiency Able to use clubs, knives, etc. Point Blank Shot +1 to attack and damage on missile weapons within 6 squares.
Precise Shot Not subject to -4 penalty firing into melee Jury-Rig +2 on Repair skill checks on temporary or jury-rigged repairs
Extreme Machine Spend 1 Action Point to improve a machine’s performance
Talents Description Talent Description
Exploit Weakness After 1 combat rnd, Int check (DC 15) to use Int mod instead of Str or Dex. Savant Add bonus equal to Smart Hero level to one approved skill.

Gear:
|Item_|#|Weight_|Item_|#|_Weight|Item|#|Weight|
|Backpack|1|-|Tent|1|-|Chainmail Shirt|1|-|
|Canteen|1|-|Binoculars|1|-|Flint & Steel|1|-|
|1 Crossbow|1|-|Bolts| ##|-|Candles|10|-|
|First Aid Kit|1|-|Dagger|1|-|Rations|7|-|
|Sleeping Bag|1|-|Rope 50’|1|-|Cloak|1|-|
|Blanket|1|-|Cell Phone|1|-|Fishing Pole|1|-|
|Kevlar Vest|1|-|Leatherman|1|-|Lighter|1|-|
|Mace|1|-|Matches|19|-|Mess Kit|1|-|
|Flashlight|1|-|Semi-auto crossbow|1|-|
|
1 Chainmail|1|

Bio:

Mark

Benders wpos