JohnM

Eco-Warrior Nerd

Description:

Levels:
Smart = 3
Shaman = 2
Character = 5

Starting Occupation: Technician

Stat # Mod Stat # Mod Stat # Mod Stat # Mod Stat # Mod Stat # Mod
Str 12 +1 Dex 13 +1 Con 12 +1 Int 14 +2 Wis 12 +1 Cha 12 +1

Initiative: +1 = +1 (Dex)

Weapon Total Damage Crit Bonus Special Range Inc
Dynamite +3 2d6 - - 5’ Radius 10ft
Glock 17 +4 2d6 20 - mastercraft 30ft
Light Crossbow +1 +4 d8 18-20 +1 - 40ft
Quarterstaff +3 d6 20 - - -
Scimitar +3 d6 18-20 - - -

Defense: 17/18 = 10 +1 (Dex) +3 (Leather Armor) +1 (Leather Jacket) +2 (Class Bonus) +1 (vs melee – Defense M.A.)

Armor Def NonProf MaxDex Penalty Speed Special
Leather +3 +1 +5 -1 -0 -
Leather Jacket +1 +1 +8 -0 -0 -
Saves Total Base Stat Misc Special
Fort +5/7 (poison) +4 +0 +1 (amulet) +3 vs Poison (amulet)
Ref +4 +1 +2 +1 (amulet) -
Will +6 +4 +1 +1 (amulet) -

Reputation: +2
Wealth: +13

Combat:
Base Attack: +2
Melee: +3 = +2 (Base Attack) +1 (Str)
Ranged: +3 = +2 (Base Attack) +1 (Dex)
Armor Penalty: 0
Movement: 30’

Spells Memorized
Wild Talent 3; Priest 4,4; Mage 4,3

Used Lvl Spell Range Duration Saving Throw Description
0 Mage Hand (3) 25’ +5’/2 levels Concentration None Can move 5 lb object 15’ within spell range.
-- Cleric/Druid/Acolyte -——————- -————— -- -————————————————————-
0 Cure Minor Wounds (3) Touch Instant Will half Cures 1 point of damage.
0 Detect Magic 60 ft. Concentration, up to 1 min./level None Detects spells and magic items within 60 ft.
1 Produce Flame 0 1 min/level none 1d6 damage +1/level, touch or thrown.
1 Cure Light Wounds Touch Instant Will half Cures 1d8 damage +1/level
1 Obscuring Mist 1 min/level 20’ None Fog surrounds you. 20’ rad.
1 Protection from Evil 1 min/level Touch Will Neg +2 Deflection, +2 to saves, no mental domination, no contact with summoned
-- Mage -——————- -————— -- -————————————————————-
0 Disrupt Undead (2) 25 ft. + 5 ft./2 levels Instant None Deals 1d6 damage to one undead.
0 Flare (2) 25’+5’/2 level instant Fort Neg Dazzle single creature for 1 minute.
1 Burning Hands 15 ft. Instant Ref half 1d4/level fire damage (max 5d4).
1 Shield Personal 1 min./level - Invisible disc gives +4 deflection to AC, blocks magic missiles.
1 Summon Monster I 25 ft. + 5 ft./2 levels 1 rnd/lvl None Calls extraplanar creature to fight for you.

Skills

Skill Total Stat Ranks Misc Notes Skill Total Stat Ranks Misc Notes
Computer Use +4 +2 +2 - - Concentration +7 +1 +6 - -
Craft (Chemical) +10 +2 +7 +1 Technician Craft (Electronic) +3 +2 +1 - -
Craft (Mechanical) +3 +2 +1 - - Craft (Structural) +3 +2 +1 - -
Decipher Script +8 +2 +6 - - Demolitions +6 +2 +4 - -
Disable Device +3 +2 +1 - - Drive +2 +1 +1 - -
Investigate +3 +2 +1 - - Jump +3 +1 +2 - -
Know (Arcane Lore) +8 +2 +6 - - Know (Earth & Life) +10 +2 +5 +3 Technician/Educated
Know (History) +3 +2 +1 - - Know (Philosophy) +4 +2 +2 - -
Know (Phys Sci) +12 +2 +5 +5 Savant/Educated Listen +5 +1 +4 - -
Navigate +4 +2 +2 - - Perform (Sing) +2 +1 +1 - -
Profession +2 +1 +1 - - Read/Write (Spanish) +1 +0 +1 - -
Repair +3 +2 +1 - - Research +9 +2 +6 +1 Technician
Ride +2 +1 +1 - - Search +3 +2 +1 - -
Speak (Spanish) +1 - +1 - - Spellcraft +6 +2 +4 - -
Spot +3 +0 +1 +2 Alertness Survival +2 +1 +1 - -
Swim +2 +1 +1 - - Treat Injury +4 +1 +3 - -
Tumble +5 +1 +4 - -

Feats

Feat Description Feat Description
Archaic Weapons Able to use swords, bows, etc. Armor Proficiency (Light) Light armor use with no penalty.
Educated +2 on any two Knowledge checks. Defensive Martial Arts +1 Def against melee attacks.
Wild Talent May cast Mage Hand up to 3 times/day at no power cost. Personal Firearms Proficiency Able to use personal firearms.
Simple Weapons Proficiency Proficient with clubs, knives, etc. Toughness +3 HP
Alertness +2 bonus on all Listen checks and Spot checks (only when familiar within 5ft)

Talents

Talents Description Talent Description
Plan Check (DC 10+) gives bonus to allies in first rounds. Bonus of Smart level. Savant Add bonus equal to Smart Hero level to one approved skill.
Exploit Weakness Int Check (DC15)-After 1 round of combat can use Int mod instead of Str/Dex mod on attack Scribe Scroll Create a scroll of a known spell

Gear:

Item # Weight Item # Weight Item # Weight
Waterskin 1 - Flint & Steel 1 - Candles 1 -
Backpack 1 - Scroll Case 1 - Studded Leather 1 -
Scimitar 1 - Cloak 1 - Rations 7 -
Crossbow 1 - MM Wand ## - Silk Rope 50’ 1 -
Parchment 10 - Vials of Ink 2 - Flasks of Oil 2 -
Sacks 2 - Compass 1 - Sleeping Bag 1 -
Two-person Tent 1 - Flashlight 1 - Binoculars 1 -
Medical Kit 1 - Duct Tape 1 - Leatherman 1 -
Clothes 1 - Belt Pouches 2 - Dynamite ## -
Amulet of Health - -

Spellbook (for Mage spells)

Lvl Spell Range Duration Saving Throw Description
0 Acid Splash 25 ft. + 5 ft./2 levels Instant None Orb deals 1d3 acid damage.
0 Arcane Mark 0 Permanent None Inscribes a personal rune (visible or invisible).
0 Dancing Lights 100 ft. + 10 ft./level 1 min. None Creates torches or other lights.
0 Daze 25 ft. + 5 ft./2 levels 1 round Will neg. Humanoid creature of 4 HD or less loses next action.
0 Detect Magic 60 ft. Concentration, up to 1 min./level None Detects spells and magic items within 60 ft.
0 Detect Poison 25 ft. + 5 ft./2 levels Instant None Detects poison in one creature or small object.
0 Disrupt Undead 25 ft. + 5 ft./2 levels Instant None Deals 1d6 damage to one undead.
0 Flare 25 ft. + 5 ft./2 levels Instant Fort neg. Dazzles one creature (-1 on attack rolls).
0 Ghost Sound 25 ft. + 5 ft./2 levels 1 rnd/lvl Will disbelief Figment sounds.
0 Light Touch 10 min/lvl None Object shines like a torch.
0 Mage Hand 25 ft. + 5 ft./2 levels Concentration None 5-pound telekinesis.
0 Mending 10 ft. Instant Will neg. Makes minor repairs on an object.
0 Message 100 ft. + 10 ft./level 10 min/lvl None Whispered conversation at distance.
0 Open/Close 25 ft. + 5 ft./2 levels Instant Will neg. Opens or closes small or light things.
0 Prestidigitation 10 ft. 1 hour Special Performs minor tricks.
0 Ray of Frost 25 ft. + 5 ft./2 levels Instant None Ray deals 1d3 cold damage.
0 Read Magic Personal 10 min/lvl - Read scrolls and spellbooks.
0 Resistance Touch 1 min Will neg. Subject gains +1 on saving throws.
0 Touch of Fatigue Touch 1 rnd/lvl Fort neg. Touch attack fatigues target.
1 Burning Hands 15 ft. Instant Ref half 1d4/level fire damage (max 5d4).
1 Color Spray 15 ft. Instant Will neg. Knocks unconscious, blinds, and/or stuns weak creatures.
1 Shield Personal 1 min./level - Invisible disc gives +4 to AC, blocks magic missiles.
1 Sleep 100 ft. + 10 ft./level 1 min/lvl Will neg. Puts 4 HD of creatures into magical slumber.
1 Summon Monster I 25 ft. + 5 ft./2 levels 1 rnd/lvl None Calls extraplanar creature to fight for you.

Rigel – Dingo Familiar

HP: 19
Initiative: + 4
Speed: 40
Attack: + 4
Damage: 1d4 + 1
Defense: 14 + 1 = 15
Saving Throws: As shaman
Skills: Jump + 3, Listen + 5, Spot + 5, Survival + 1 (+ 5 when tracking by scent), Swim + 5

Shaman Level Natural Armor Intelligence Benefits to Shaman Familiar Abilities
1st-2nd +1 6 Alertness, shared spells, empathic link, +3 Plan Talent Improved evasion, shared spells
3rd-4th +2 7 Touch Touch
5th-6th +3 8 Speak with familiar Speak with shaman
7th-8th +4 9 Speak with animals of its type
9th-10th +5 10 Spell resistance
Bio:

JohnM

Benders JohnM