Benders is the story of a group of friends that were on a canoe trip in Minnesota. They got involved (against their will) with a military experiment gone terribly wrong. The military has created the technology to bend space and planned on using it to quickly move troops and equipment around the planet. The jump portal malfunctioned before the friends went through it and instead of ending up 15 miles away at another secret military base, they found themselves in Oregon on a dirt road.
They started walking down the road, trying to find a town so they could get transportation home. That’s when they were jumped by a bunch of kobolds. Things have only gotten worse since then but they do believe they have found someone that can help them get home.
There’s just this one little task they need to complete first.
Note to visitors on Map Links: Currently Obsidian Portal only allows for 10 maps to be saved and this game uses way more than 10 maps. As you read the Adventure Log, you are very likely to run into dead links to old maps as we have had to discard maps to make room for the new ones.
Benders might best be described as a combination of Quantum Leap and Stargate, where the characters are leaping about trying to find a way back to their home plane and time.
Benders is a d20 Modern play by post game, played completely online. The DM makes a post in the Adventure Log and the players respond within the log or in the comments section for the post. The DM adds to the Adventure Log, responds in the comments, or start a new Adventure Log to keep the action going. Players are expected to post every one to two days, depending on the situation. Benders is a very active game so interested players need to be prepared to post nearly daily.