“Ummm…” Bex says, as he peers down into the hole… careful not to get too close. “Did we finish them all off?” Listening (d20+2=22) at the hole in the floor, Bex hears nothing. Feeling it must be relatively safe with no clicking of bones, Bex stuck his head down into the hole a bit to have a look (Spot check: d20+6=22). There were no bones and no skulls in the tunnel that he could see. There were weapons scattered on the floor, all of them near the hole. 1, 2, 3 . . . Bex counted in his head as he pointed at each one. 10. There was an assortment of weapons on the floor, 10 in number.
JohnM hopped down off the wall on the outside and start towards JohnE and Ice to help. It seemed unlikely that either of the two remaining skeletons would last even a moment or two longer, but he had seen them injured during the fight. If there was something else on the way, then healing would be in order.
CB turns on the parapet and yells down at the Lord of the Keep “All the skeletons in the tunnel seem to be destroyed – only two remain outside. What did they hope to accomplish with this, is this a diversion for another attack?”
She then straightens up and scans the surrounding area, looking for any sign of another attack.
Lord Pedraig looks around as well. “Keep your eyes open for the real attack!” he yells to the militia standing guard on the wall.
Ice swings with the long sword and misses.
The skeletons weren’t giving up yet. Both swung their weapons and both scored hits, one much better than the other (-1 hp for JohnE, -12 hp for Ice).
The militia stood there ground. There didn’t appear to be anything that posed a threat to the keep.
JohnE reached out and snapped the skull from the spine of his skeleton.
JohnM arrived to heal but instead took a McGuire swing with his staff at the last skeleton. Instead of flying for a homerun, the skull shattered and everything turned to dust.
Bex is feeling a bit uneasy… they were able to destroy these skeletons too quickly. This must be a diversion to get our attention away from something. “There’s still a spy in our midst. I think I need to check on the front gate…” Before he leaves, he asks Devon: “where is the most immediate threat to the safety of the keep?”
Devon pointed north.
“M’Lord,” Bex yelled at Pedraig, “our Diviner senses that the real danger is to the North!” He then hops up on the wall and races to the north end of the keep… trying to Spot (d20+6=18) anything askew. The North is where the 2 prisoners are… could they be the danger? Is there another group of undead? Perhaps a small Goblin army? Or the spy? Whatever it is, Bex hopes to spot it before it spots him.
Everything looked quiet to the north.
Mark grabs a stick/shovel/pick axe/rusty sword/whatever and jumps down the hole. He tosses anything that looks useful and isn’t made of dirt/rocks back up the hole and starts to poke at the ceiling (read that arms out stretched as far as they reach) in front of him to collapse the tunnel, ready to bolt back up the hole JIC is gets way too collapsy. With +9 to structural I think I can figure out how to do this safely?
Mark was able to collapse some of the tunnel near the entrance on the hill. It was an immediate fix but the tunnel would obviously need to be filled, especially under the wall of the keep where a collapse could be a serious compromise to defense.
;;; I’m going to open a new post. It won’t have much info but we need a fresh start for comments.