Benders

Slime Time

At JohnM’s prompting, Ice took the left route. A massive cave-in had occurred in the past but someone had cleared a path toward the east. The Bender’s had to move single file to walk along the path but it widened back out after 10 or 15 feet. The cavern went back to the south opening up into a rather large area that seemed empty at first but then the group saw motion directly south of them and really not that far away, maybe 15 feet from Ice. Oozing its way around stalagmites and sometimes dividing itself around a stalagmite and then coming back together was thick pool of red slime.

“Huh?” was all Ice could say as he saw what can only be described as ‘evil strawberry Jell-O’. Rolling his eyes, the knight unceremoniously dumped Splug onto the floor, drew his sword and moved towards the murderous dessert. The knight’s sword slashed downwards, but the blow was easily dodged by the slime-thing.

“Great,” Ice muttered. "Looks like I’m in for more trouble again… "

Bex was a little perturbed by slime that could dodge such a well-placed hit… so he decided to see what a Ray Of Frost could do to it. A whopping one point of damage, woo hoo!

JohnM took a step back yelling, "Run away!” He was thinking the group was going to need their firepower for the necro dude intent on ruling this plane.

Linora backed up with JohnM. “My spells are meant for creatures with arms and legs,” she said in explanation. She was ready with her staff but seemed to shake her head after watching the slime split apart to avoid the knight’s sword.

The Pink Slime (Def 18) seemed to gather in on itself before exploding toward Ice. The slime was completely deflected upward, splattering in a shower, which came back together once the globs of slime were back on the ground.

JohnE says, “Fuck this! I’m getting the hell outta here.” If Splug is not up and moving, he grabs him by the back of the neck and runs for the East(Can always throw him at the slime to slow it down if it comes to that..Assuming of course that there is an east to run for?

;;; The slime was in a dead end so you can retreat.

CB wasn’t going to argue with anyone on the point and backed away from the cavern.

Mark does his best French impression and runs away.

;;; Roll initiative to be stored for next encounter.

;;; PPD Thursday 5/17/12 @ 7am MST

Comments

Init:4

Slime Time
 

what. the. fuck.

Init: 20

I’m gonna hit it with Ray Of Frost… fire might work as well. If neither work, I suggest we RUN AWAY!

Slime Time
 

Great, NOW I get a 20. Woohoo for “critical” initiative… Lol.

Red… would it be an ochre jelly? Maybe someone can make some kind of knowledge check on that thing. Oh, and yeah, I’m with Bex on this one: running away doesn’t seem so bad when faced with the possibility of being eaten by a dessert.

Slime Time
 

25 init, btw.

Slime Time
 

I am going to start collecting initiative results ahead of time from now on so that we can move seamlessly into combat when it occurs.

Slime Time
 

19 init for me. Crap. “Run away!” We are going to need our firepower for the necro dude.

Slime Time
 

@JohnM: I’m not sure if these things are guarding the necro dude, or if they are just distractions. The letter did say he was in the “lower levels,” so I’d argue that we should find avoid as many enemies as possible and work our way down.

@Ice: nor might be a good time to distract the slime with Splug?

Slime Time
 

@Bex Sure thing. But only if we can’t get away fast enough. I feel (almost) sorry for the guy…

Slime Time
 

You’re first Ice.

Slime Time
 

Next init: 15

Slime Time
 

Second init roll: 20

Slime Time
 

something like 12….and RUN AWAY!

Slime Time
 

Eek. Run away! RUN AWAY!

Slime Time
 

double eek… run away! run away! Eat splug, he’s tasty!

Slime Time
 

Anyone know if JohnE is able to post?

Slime Time
 

Dunno, maybe a slime got him. Lol.

I’m gonna try and wake Splug up next round. If he doesn’t…

Slime Time
 

yes, he’s back, I’ll prod him when he gets into work here.

Slime Time
 

2nd Init roll:19

Slime Time
wpos

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